A* Search Simulation

CSC-266 · Semester IV · Artificial Intelligence

A* Search

Best-first with f = g + h (Manhattan heuristic), start → goal.

Grid (dark = obstacle)

S
G

Open list (1 nodes):

(0,0) g=0 h=8 f=8
1/19

Path cost so far

goal not reached yet

With an admissible heuristic (never overestimating), A* is optimal and complete. It expands the frontier in order of total estimated cost, so the goal, once popped, is guaranteed shortest.